namespace SuperGo.SilverlightLib.History {
    public class StartGameHistoryEvent : HistoryEvent {
        private readonly Player _playerToStart;

        public StartGameHistoryEvent(int size, Player playerToStart)
			: base(new Board(size), 0, 0) {
            _playerToStart = playerToStart;
        }

        public Player PlayerToStart {
            get { return _playerToStart; }
        }
    }
}